I am still working my way through Day 1 of Parelli’s Colt Starting Naturally webcast. My internet only runs fast enough at 5 a.m. until 6:30 a.m. to allow me to watch the webcast. Most times I don’t get on the computer until 5:30 a.m. I hope I have enough days left to finish the webcast. These notes begin where my previous Part I notes left off.
Ryan, one of Pat’s protege’s, was working with an arab filly that kept getting into his space and trying to walk over him. Pat said that “if your colt wants to walk over you, work on moving the front end”.
– Horses have innate characteristics based on Learned Behavior, Environmental Factors, and Spirit, otherwise known as their Horsenality.
– Try to get the horses to think through pressure rather than to resist and fight it.
– Halter the easiest horse first.
– Rather than rope a horse we can use the carrot stick and 22′ line snare, which is to make a lasso out of the 22′ line and wrap it around the carrot stick so you can smoothly drop the lasso around the horse’s neck without frightening the horse.
– The Seven Games are very important when starting a horse. The first three games are the Principle Games and must come first and the horse must be comfortable with these games before moving onto the next two games which help the horse to follow a feel and to drive. The horse must be confident before driving.
– Fiddle around with the halter without the lead rope at first; we don’t need to scare the horses with a “snake” at the end of the halter.
– We can create icons of safety for our horses. When they are scared we can introduce an icon of safety to help them to relax.
– Herd instinct plays a major role in making horses feel safe or unsafe. Remember that herd instinct kicks in often.